DCFM - 2D
Dual Certificate in Animation & Film Making
● Duration : 1 year
● Who’s it for : Beginners who want to learn everything from scratch — from drawing to final animation.
● What You'll Learn:
● Drawing & Doodling Basics
● Character & Background Design
● Storyboarding & Script
● Animation Principles
● Editing
● Final Short Animation Project
Includes mentoring, assignments & portfolio
CERTIFICATE
FP2D
Foundation Programme in 2D Animation
● Duration : 6 Months
● What You'll Learn:
● Drawing & Doodling Basics Character
● Background Design Storyboarding &
● Script Animation PrinciplesEditing
● Final Short Animation Project
BCCD&A
Basic Course of Character Design & Animation
● Duration : 2 Months
● What You'll Learn:
● Introduction to Character Design Shapes, Silhouettes & Proportions
● Character Poses & Expressions Costumes & Props
● Drawing Practice & Exercise
ACCD&A
Advance Course of Character Design & Animation
● Duration : 4 Months
● What You'll Learn:
● Character Psychology & Story Integration Stylization Technique
● Advanced Turnarounds & Expression Sheets Colour Theory Final
● Project: Character Sheet for Portfolio
BCS&B
Basic Course of Storyboard & BG
● Duration : 2 Months
● What You'll Learn:
● Script Reading & Scene Breakdown Visual Storytelling Basics
● Frame Composition & Camera Angles Sequential Storyboarding
● Drawing Thumbnails
APS&B
Advance Course of Storyboard & BG
● Duration : 4 Months
● What You'll Learn:
● Complex Scene Blocking
● Cinematic Language & Shot Planning
● Sound Integration in Storyboards
● Working with Directors' Briefs
● Final Project: Full Scene Storyboard + Animation
CERTIFICATE & INTERNSHIP GUIDANCE
BCB&LM
Basic Course on Background & Layout Modules
● Duration : 2 Months
● What You'll Learn:
● Perspective Drawing & Environment Sketching Basic Color Theory
● Creating Layouts for 2D Scenes Light & Shadow in BG
● Concept Art Basics
ACB&LM
Advanced Course on Background & Layout Modules
● Duration : 4 Months
● What You'll Learn:
● Stylized & Realistic Backgrounds
● Movement Planning (Parallax)
● Lighting Techniques for Mood & Storytelling
● Layered BGs for Multi-Plane Animation
● Final Project: Scene Layout for Animation Portfolio
CERTIFICATE
BCA
Basic Course on Animation
● Duration : 2 Months
● What You'll Learn:
● Core Animation Principles: Squash & Stretch, Anticipation, Timing, etc.
● Walk Cycles, Run Cycles & Simple Character Movement
● Lip Sync Techniques with Basic Dialogue
● Acting Basics: Expressions & Gestures
● Hands-on Exercises from Sketch to Motion
CERTIFICATE
ACA
Advance course on Animation
● Duration : 4 Months
● What You'll Learn:
● Complex Body Actions: Jumping, Falling, Character Interaction
● Dialogue-based Acting with Scene Continuity
● Sound Integration & Motion Sync
● Camera Movement & Smooth Scene Transitions
● Final 30-second Animated Film Project with Faculty Review & Feedback
CERTIFICATE
FP3D
Foundation programme in 3D Animation
● Duration : 8 Months
● Who’s it for : Beginners who want to learn everything from scratch — from drawing to final 3D animation.
● What You'll Learn:
● Introduction to color theory
● Basics of Modelling
● Basics of Texturing
● Basics of Lighting
● Basics of Rigging
● Basics of Animation
Includes mentoring, assignments & portfolio creation
CERTIFICATE
AP3DA
Advance Programme in 3D Animation
● Duration : 4 Months
● Who’s it for : Students who have a basic knowledge of 3D Animation
● What You'll Learn:
● Ball Bouncing
● Concept of Body Language
● Working in key pose breakdown in between
● Walk & Run Cycle
● Acting in animation
CERTIFICATE
APRM
Advance Programme in Rigging & Modelling for 3D Animation
● Duration : 4 Months
● Who’s it for : Students who have a basic knowledge of 3D Animation
● What You'll Learn : What is Rigging in 3D Animation?
● The Importance and Purpose of Rigging in Animation
● How Does Rigging Work?
● How to Rig a 3D Model Step-by-Step
● Types of Rigs in 3D Animation
● Pros and Cons of 3D Rigging and modelling in Animation
● How to Become a Character Rigger & Modeller
CERTIFICATE
APRM
Advance Programme in Rigging & Modelling for 3D Animation
● Duration : 4 Months
● Who’s it for : Students who have a basic knowledge of 3D Animation
● What You'll Learn :
● Light theory
● Light types
● Software proficiency
● Advanced Techniques
● Hands on Tutorials
● Creating custom materials
● Baking maps
● Layering textures
CERTIFICATE
OGD&MGC
Online Graphic Designing & Motion Graphics Course
● Duration : 3 Months
● Who's it for : Students who wants to transform their carrier into gaming
● What You'll Learn:
● Branding Basics: Logo, Identity & Packaging Concepts
● Creating Social Media, Poster, Brochure & Ad Graphics
● Kinetic Typography & Animated Text Effects
● Motion Design for Infographics & Explainer Videos
● Logo Animation, Transitions & Lower Thirds
● Visual Effects & Compositing in Motion Design
● Final Showreel: Personal Motion Graphic Video (30–60 sec)
CERTIFICATE & INTERNSHIP GUIDANCE
OE&VFXBC
Online Editing & VFX basic course
● Duration : 3 Months
● Who’s it for : Students who have interest in VFX and want to explore the world of creativity
● What You'll Learn:
● Understanding VFX & Compositing Workflow
● Green Screen Keying Techniques (Chroma)
● Basics of Rotoscoping & Masking
● Foreground & Background Plate Integration
● Intro to Color Correction and Light Matching
OE&VFXBC
Online Editing & VFX advance course
● Duration : 3 Months
● Advanced Rotoscoping & Cleanup Techniques
● Camera Tracking, Match moving & 3D Integration
● Creating Realistic Light Wraps, Shadows & Effects
● Working with Particles, Explosions, Smoke & Fire
● Final Scene: Build Your VFX Portfolio Shot
LSG
Learn to stream Gaming
● Duration : 3 Months
● Who's it for : Students who wants to transform their carrier into gaming
● What You'll Learn:
● Introduction to Game Design Concepts & Genres
● Character, Object & Environment Design for Games
● Designing Sprites, Tilesets & UI Elements
● Creating Game-ready Animation Loops (Idle, Walk, Jump)
● Understanding Game UI/UX and Player Experience
● Testing, Debugging, and Polish for Game Assets
● Final Project: Build a Complete 2D Game Level Prototype